Rage of Bahamut: Not the Prettiest, But Hard to Put Down
Last week we told you about the card battle game Rage of Bahamut by Cygames, which had hit number one on the list of top grossing Android apps recently. I’ve been playing with the game a little bit, and it’s pretty clear to see why the game is doing so well. The title does have a few flaws in my opinion, but allow me to give a general overview before I get into that.
Starting out with the game, I made use of one of the friend codes left by our readers in the comments of our last post about Rage. This one entitled me to 100,000 rupees and a “rare” angel card , although at the start I was a little confused as to how I would use either.
There’s a handy tutorial which goes over how you can ‘evolve’ and ‘enhance’ your cards, and as you move through quests you’re rewarded with new cards that you can collect and merge to create new unique ones. You can also win points when you add ‘fellows’ or get rewarded by sharing messages about the game to Twitter, for example.
Rage, despite the choices that you make in merging your various cards, does have pretty linear game play with not really a lot to do besides tap your way into, through, and then out of quests and battles. This part I found a little bit boring, but the desire to improve your card deck is enough to keep you pushing further. Eventually you run out of stamina, and you’ll have to put down the game for a while until it replenishes .
But if you have ‘cure water’ in stock (or if you buy it with Mobacoins ) you can replenish it. In the battles you take on other players on the platform, and ideally you’ll want to play someone at or around your own level in order to be competitive.
The part that I didn’t really like about Rage was its UI, which contrasted greatly with the beautiful character artwork. While the cards and characters themselves were beautifully designed, the games user interface was often a mess of red and yellow text that looked like it might have been created in the days of Geocities.
But as I kept playing, the game’s design eventually came to be less offending to the eyes. I got more and more wrapped up in how I might evolve and enhance the cards in my deck, and I started checking out the characters other evolved as well. Unlike many free-to-play games, the game remained fun after a lot of game play, and I haven’t run into any big obstacle yet that threatens to kill the fun unless I pay up. So in that respect, Rage looks like a really fun game that’s accessible to everyone. And I think that’s important.
I’m not sure how this particular code rates in terms of being good or bad. But it looked to give me a decent head start. Other readers have since shared codes that might be better though. And I’m sure there are more than a few to be found out on the interwebs. ↩
It replenishes at a rate of one point per minute, so the imposed wait can be tedious. But like most mobile games, Rage is a great title to play during ‘in between’ times, like waiting for a bus or something. ↩
One of the many possible in-game purchases. ↩
I should note that there are some frustrating region restrictions, but with a little Googling you can probably find an apk file to install from. ↩